Filter & Compare
Hold Ctrl/Cmd to select multiple types (selecting specific types will deselect "All")
Hip Fire = instant shooting; ADS = includes aim down sights time; Recoil Adjusted = accounts for weapon precision & control with distance.
Adjust how strongly recoil reduces hit% (1 = low, 5 = high). Default: 4.
Total Weapons
-
Complete Data
-
Weapon Types
-
Data Coverage
-
Note: Some weapons have incomplete data. Missing stats are shown as gaps in the visualization.
TTK by Range
DPS Comparison
Weapon Statistics Table
Type | Weapon | 10M | 20M | 35M | 50M | 70M | RPM | DPS | ADS (ms) | TTK (10M) | Status |
---|
🤝 Contribute to This Project
This is a community-driven project! Help us complete the weapon statistics database.
📝 Add Weapon Data
Missing stats for a weapon? Fork the repo, edit the CSV file, and submit a Pull Request!
See Guidelines📐 How TTK is Calculated
// Time-to-Kill Formula (in milliseconds)
const PLAYER_HEALTH = 100;
const shotsToKill = Math.ceil(PLAYER_HEALTH / damagePerShot);
const timeBetweenShots = 60000 / rpm; // Convert RPM to ms
const ttk = (shotsToKill - 1) * timeBetweenShots;
// Example: M433 at 10M
// Damage: 25, RPM: 830
// Shots to kill: ceil(100/25) = 4
// Time between shots: 60000/830 = 72.3ms
// TTK: (4-1) * 72.3 = 216.9ms
Assumptions:
- Player health: 100 HP
- All body shots (no headshot multipliers)
- No armor or damage reduction
- Perfect accuracy (all shots hit)
- No bullet velocity or drop considerations